I believe the reason people think point-and-click adventures are a lost cause is because they haven't been "done right" yet. People insist the point-and-click adventure game is a dead genre, just like people insisted the side-scrolling platform game was a dead genre, but that says nothing about its still-limitless potential. I wanted to change the way Flash games and adventure games were seen. My main motivations with RT1 were simple but ambitious. I wanted so much to make RT2 and finish the other three games afterward so that those who liked the previous games would see the rest of the story and be contented by the continued content, but ultimately I have decided the end product simply wouldn't be worth the pains it would take to make. I spent the next fifteen months feeling anxiety about RT2, chipping at it from time to time hoping something would come out of it, and nothing has. I dropped this idea when the first game took me six whole months to make, which is a longer period of time than I ever anticipated or hoped to spend working on it. When I came up with the first Riddle Transfer game, I'd originally intended to finish all of the games at once and release them after set periods of time, because the element of surprise about the series would have remained intact and the insistent requests for sequels would already have been met. I've made the difficult decision to officially discontinue the rest of the Riddle Transfer series, along with anything directly associated with the Riddle School series or its characters. Link to all the discarded plans for the series: Years went by, and I finally decided to make a game to finish the story.Įverything below this point is now just here for posterity!
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