Speaking of pincushions, the house is full of wooden objects that you can mess around with, pick up, throw around, and/or drive bladed weapons into (at your leisure). Not only does it provide the menu from which you choose combat arenas, it also features a training area on the second floor that includes every weapon in the game plus some physics-based pincushion dummies. Your house is the central hub for everything you do in Blade & Sorcery. Pumping your arms and actually running in place are both ways to combat motion sickness in some cases, so this feels like a way to offset the lack of teleportation while promoting natural movement that feels immersive. Locomotion in Blade & Sorcery is based on thumbstick or trackpad movement (there is no teleportation here whatsoever), and you can only run by pumping your arms as if you were running in place. If you don’t like how it feels to swing a claymore or a battle axe, you can mess with that setting until it’s to your liking. For instance, you can change the gender composition of enemies that spawn, or you can completely tweak how two-handed interactions are calculated. The level of customization in the settings menu is comprehensive otherwise. But I can still see Blade & Sorcery having issues with lower-end VR-ready systems that have no trouble running other games. For many PC VR owners, that isn’t much of a problem. Keep in mind that while you can tweak almost everything about the game including enemy spawn settings, comfort settings, graphics settings and even some experimental things like physics-based climbing and slow-mo speed, your system needs to be able to handle a decent number of reasonably intense physics calculations at once. The comfort and graphics options in Blade & Sorcery are quite accommodating you can access the menu tome by hitting the Y button on Oculus Rift, or the left menu button on HTC Vive/Pro. You can capture your virtual vanity via a third-person desktop camera, but, in its current state, it doesn’t do justice to Blade & Sorcery’s hectic (read: ultra-violent) arena battles. While the options are decently robust for a VR game, you don’t ever see your PC (player character) more than three times: that is, when you boot the game up, when you’re flexing in front of the mirror, and when you die. There are no races or classes, but you get a thorough opportunity to modify everything from hair and beard styles to the proportions of your avatar’s face and body. Your very first task in Blade & Sorcery is to calibrate your height and create your character. Image Credit: WarpFrog CREATE YOUR CHARACTER
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